I’ve had the chance to play with some amazing drummers in my musical journey. While I may not be the most proficient on drums, I can suggest a few things that make them sound better. Here are my top 5 tips for playing drums in worship:
- Keep it simple. Like I said, this really does apply to every instrument in the ensemble. If everyone dials back what they play there is room for the vocals (and thus the spiritual content of the song) to breathe. For drummers this primarily means simplifying the kick drum patterns. Less kick is more. You’d be surprised how often playing the kick on two and four is all a section of a song needs.
- Careful with the fills. Fills are tricky. You can’t leave them out. Fills occupy the transitional spaces of a song. They need to carry a song from section to section. On the other hand, fills can be overdone. A redundant fill is the worst. Too many fills are overkill. I suggest thoughtfully mapping out where fills will be used in a song. Think about how the fill helps with the transition during the song. Is it shifting down into a softer section? Is it heading to the beginning of a building section? The fill can set this up. Please – no tom rolls.
- Vary the cymbals. Change which cymbal you hit when you move to a different section of the song. If you’re playing high hat on the verse, don’t continue playing high hat (the same way) on the chorus. Switch to ride or open the high hat. Explore all the different ways that the cymbals can be used.
- Hit the drum. To get the best tone out of a drum, you have to hit it. A soft touch produces a wimpy tone. The drum doesn’t even have a chance to sound correct. Much depends on the room and how microphones are being used, which is why you have to…
- Use sensitivity. Hitting the drum properly to produce a good tone will cause problems. That is why they lock drummers in fish bowls. You have to know when to sacrifice tone for the greater good. That requires sensitivity (and a dose of humility). A good drummer notices all the sound levels. They know how loud the mains are, how loud the monitors are, and how the drums will need to be complimentary to all.